Tuesday, October 26, 2010

Tuesday Oct. 26 - 37 days left

We currently have the entire team gathered in DL1. It seems like no one has actually gotten their things to work in the time being - well, Chris has the temperature and humidity sensors working, but Pat and Betsy are having trouble finding the right code for their devices, and Dan's still trying to get the Arduino software to work on his Mac.

Chris had an idea for the tile wall where we'd have different "resolutions" by using different shapes. If we used triangles and hexagons like the first project, we could do "low resolution" actions with the hexagons and "high resolution" actions with the triangles. Theoretically we could have two types of motion going on, one level with the hexagons (sets of 6 triangles moving together) and then another level on top of that with the triangles moving individually.

He also had another idea inspired by our 489 group's chat with Max Shtein earlier today. Shtein brought up some windows that have groves in the glass/acrylic that allow light to travel along the straight grooves when there's an LED at the start of the groove. Chris had the idea of having curvy grooves so the light would travel in curves.

For Thursday, we need an operational prototype and a $500 budget. We're thinking that we want to make a simple interactive surface for this week - maybe a couple of chipboard panels and some sensors, and have the panels (attached with actuators) move different ways according to different stimuli. Maybe we could stick some LEDs on there too, and make them go off when the other sensors do something.

Now we are looking for a tessellation/tile pattern found in nature that is interesting and would appeal to someone's sense of wonder.

Looks like we're breaking up for the evening soon. The goal is to get everything working by the time we meet tomorrow. Chris, Dan, and Simon will get together to work on code at 6pm tomorrow. Betsy and Pat will work on finding a good pattern for our final project and getting some renderings of it.

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